hyperkinesia: (bruce_aou_061_1)
Bruce Banner ([personal profile] hyperkinesia) wrote2026-01-01 12:00 am
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( Savrou ) Moira Information File


For new arrivals: you're now on board the Moira, a spaceship traveling across an alternate universe. Wherever you were before, whatever you were doing, the machine on board this ship called the Ingress has reached out into your world to bring you here. This file is a compilation of the most commonly asked questions, as well as a general overview of what's happened during our journey so far, with the most relevant events listed out.

Q: What is a spaceship? How does it travel across space? What is space?

If you've never heard of spaceships before, don't worry: you're not alone. A spaceship is a vessel that's capable of traveling across the skies. Not just the sky you can see when you're on the ground, but among the stars. Space is the void that exists between celestial bodies, including the planet Earth. It's speculated that the universe is infinite, or if it has limits they haven't yet been found. The vast area is filled with all kinds of celestial bodies, such as stars and planets. The sun is a star, for instance, and Earth is a planet. Not all planets are inhabitable, and the same is true here; we can't go down to all the planets we will travel past.

A basic class on space travel is taught after each new wave of arrivals, and it covers most of what you need or want to know. Consider attending this class if you know little or nothing about space travel, and/or want to learn more about your current situation.

Q: Why and how has the Ingress brought me here? How can I go back?

As of now, it's unclear how the Ingress works the way it does. It's fair to say it's been designed to transport people across great distances, or even across different universes, but it seems to be malfunctioning. Neither the captains nor the crew have enough knowledge about the Ingress to pinpoint exactly what's wrong with it, or figure out how to shut it off or even reverse the process. So, for the moment, we're all stuck here.

Q: So where are we exactly?

Considering the varying timelines and versions of the same worlds, it's likely that we've all been brought to a completely different universe, rather than just some faraway corner of any of the realities any of us know. Our current location can be checked, but it likely won't mean much to any of you. There's a map being put together of our trip so far, it can currently be consulted at the Moira's Science Department.

Q: What do you mean, alternate universes and timelines?

There may be an infinite number of universes out there. So far the ship has managed to reach a pretty big number of them, and though many share similarities, they differ in a lot of things too. Some universes are so similar that there might even be another version of you there, while in other cases you might recognize the name of a planet, country or city, but realize that the history you're familiar with is completely different from someone else's world. The Ingress is also capable of pulling people from different points in time, so you might find people here that you've met before but who don't know you, people who you're yet to meet back in your world, or even people who, from your perspective, have been dead for a long time.

Q: Why do I know this person, but they don't remember me? Why does this person I've met back home have different memories from my own?

Again, alternate universes and timelines. You might find people here who come from your world, but from a point in time before or ahead of your own. Similarly, you might meet people who come from very similar universes, but that differ in some elements. They might know a version of you back home that's not you exactly, or they might have never met you at all, even if you've known them all your life. Anything's possible.

Q: So we're not really on our way back home?

Not literally. Seen as the ship itself can't really travel to any of our universes, it's highly unlikely we're actually getting any closer to our own worlds. However, our better chances are in hoping we'll either find a way to fix the ship's Ingress and go back to our worlds, or find a fully functional Ingress on one of the planets we visit that can send us back.

Q: But I can't stay here. I have things to do back home. What happens in my world while I'm here? Won't people notice I'm gone?

Although this can't be said for sure for all the people here, evidence so far seems to support the suspended time theory. This means that you've been taken from a specific point in time, and if or when you end up going back, you'll be returned to the same exact point in time. No one will have noticed you were gone, and no major events will have played out without you. It's up to you whether to take that as a comfort or not.

Q: Why do some people disappear from the ship? Where do they go?

The same way the Ingress brings people on board, sometimes people vanish from the ship too. From what little evidence and experience we have, people seem to be sent back to their worlds, but again, we can't say for sure.

Q: So if I go home, will I remember any of this? Will I be able to change anything in the future with what I learn while here?

Simply put, you won't remember any of this. There's a very slim chance that your stay here will create yet another variation in your timeline if you happen to remember when you go back, but it's not likely.

Q: I didn't ask to be here, I've been kidnapped. I refuse to work for these "captains".

We're all stuck here, but if we don't do our part and help keep the ship running, we won't last long. None of us like being kept here against our wills, but at least we're still alive, and we can all try to stick together, if nothing else then for the sake of survival. Do it for yourself, if not for anyone else. Also, it's worthy of note that the captains will likely find a way to get you to do your assigned job anyway.

Q: I don't have the skills or knowledge to do the job I've been given. Can I ask for a job change?

You can. There are new job offers posted every month, and even when not, you can head down to the Personnel Office and talk to one of the officers there about a job change. They can discuss some of the available job posts with you, and pick which ones would be better suited to your skills and knowledge.

Q: I don't want to share a room with this person. Can I ask for a room change? What if I don't want to share a room with anyone?

You can ask for a room change. Private rooms, however, are a benefit given to crew members with a superior rank.

Q: So aside from work and duties, what is there to do on the ship?

There is a recreation area with a pool, UV beds and gym equipment. There are also a few areas on the ship that are welcoming enough for a walk, such as the gardens or the observation deck. The library has a wide variety of books available, both fiction and non-fiction, and you'll find both titles you're familiar, and titles that have been brought here from other worlds. There are a few movies available too, and a lounge room with a large flatscreen where movies and some TV shows can be watched. A number of classes are held on board the Moira too, for those wanting to learn more. There's a coffeeshop and a bar at the mess hall, and a training simulation room for those more inclined towards combat training.

Q: How often do we visit other planets?

About once every two months.

Q: Can we choose to stay behind on one of those planets?

The Ingress will bring you back on board the ship. If you really want to stay behind, you can try to ask one of the captains, but I'm fairly sure that the Ingress will work of its own accord, regardless of what you or the captains might want.

Q: What's this thing on my wrist? Can I take it off?

That's the MID: Moira Intrapersonal Device. They have functions similar to an Earth 21st century smartphone, and work on a combination of touch and holographic screens. Through them, you can communicate with the rest of the crew using audio, video or text, by doing either mass broadcasts or sending private messages. They monitor your vital signals, so that if there's an issue the medbay staff gets notified. You can also look into the Directory, where all the crew members are listed out by name, along with a picture and an ID number, and their status: alive, in cryo, or dead/missing. They can also be used to store notes and personal reminders, to access a detailed map of the ship, to check out books from the library, or to play a few games. You're not the only one who doesn't like to have them stuck to your wrist, but they're extremely resistant to damage, and practically irremovable. The only way to take them off is by cutting off your limb, and even then a new MID will be placed on your other wrist, or even elsewhere.

Q: I've heard people sometimes end up stuck in cryostasis units. What are cryostasis units and what do they do? How do people end up in there? Is there a way to prevent that from happening altogether?

Cryostasis is a method of preserving live tissue in subzero temperatures, and it's a reversible process. Essentially, a person gets frozen and preserved, and can be woken back up later on. Because space travel can mean long periods of time (months or years) to get from one point to the next, this system can be used to keep people in suspended animation for those long periods, then brought back with no damage. On board the Moira, the reasons for it aren't clear, since people don't seem to be put into cryostasis at the same time, nor always for the same periods of time. Some stay in there for only a few days, while others stay for months. The latter is extremely rare, and more commonly they're in there only up to a month and no longer. Cryostasis units have been used more often as of late, but that might be because the ship's crew has grown exponentially over the last couple of months. So far, there have been no adverse effects from the cryostasis after the people come to, and there's no way to predict or prevent it from happening, nor is there a way to wake people up before their scheduled awakening without killing or severely injuring them.

Q: Is it true that the Moira brings people back to life if they die?

It has happened a few times in the past, but there have also been cases of people dying who didn't come back. Personal advice: don't risk it. Be as safe as you possibly can.

Q: What kinds of dangers do we usually face on board? Are there dangerous people here? What steps can we take to be safe?

Our trip so far has been unpredictable, to say the least. Seemingly peaceful planets can turn into battlefields in a matter of days or even hours, and a lull while on the ship can be interrupted by a sudden event that spreads chaos all around. There have been mechanical failures, attacks, and even a creature on board who could kill others by touch alone. For the record, said creature is still on the ship, locked away in one of the rooms, so before you go around breaking down doors, think first about whether you really want to know what might be on the other side.

There are dangerous people on board. You will run into a number of people with incredible abilities: superhuman strength, invulnerability, and the power to wield magic, however not all of them are dangerous. For the sake of people's privacy, no names will be listed here unless they at any point show to be an active threat to the crew at large. Currently, there is one personal file available for consult, regarding one of the crew members, written and made public with his knowledge and consent (the same person who has put together this file). SEE LINK TO ATTACHMENT AT THE END OF THIS FILE.

Lastly: you are not safe. We are traveling across outer space, our situation is unpredictable and often changes. Be prepared. Keep some supplies stocked up just in case. Don't venture into locked areas of the ship, especially alone. Try to adapt to life here, of course, and try to find some people to trust or spend your time with, but don't forget of where you are or what your situation is. Be careful when you go down to a new planet, and avoid conflicts with both natives in those planets, and other crew members. Things are tense enough as they are already, there's no need to make it worse.


CHRONOLOGY


MONTH 01 (September 2015)

After the first wave of arrivals, the ship docks on a nearby planet to gather what supplies they could. A valuable resource called Exuo was found. Exuo was an extremely addictive mineral, whose withdrawal periods often involved increased mood swings, heightened aggression, and fits of paranoia. During their stay, the suns of that planet eclipsed, and the ship was forced to leave due to natives kidnapping and attempting to sacrifice crew members.

MONTH 02 (October 2015)

As the crew recovered from Exuo addiction, the captains threw a reception to welcome others and increase morale. A solar storm caused a brief power blip, and later, odd masks were found in personal mailboxes that exuded certain characteristics when worn. The captains quickly retrieved the masks when they were discovered to have, and give their wearers, particular abilities.

MONTH 03 (November 2015)

After the effects of the masks wore off, the Moira docked on Caducus Primary for a routine supply gathering trip. This planet appeared average from afar but upon further inspection revealed to be comprised of the most crystalline glass. Tall buildings swayed in the breeze and intricate glass sculptures lined each street, making this planet stand out. The glass, however, seemed to hold the ability to show each person a flash or vision of their past or future self. Midway through gathering supplies, the Moirans were greeted with a very unhappy message from the representative accusing the crew and its captains of theft. They asked the Moira to leave and never return.

The captains opted to stay to finish loading whatever supplies they could onto the ship. The natives became hostile and even violent towards the crew, and tried to get them back onto the ship by force. Crew member Bruce Banner was cornered by a group of natives and gunned down, which triggered his condition and he transformed into a massive green monster. Other crew members tried to stop the monster's rampage, and in the fight that ensued, the on-planet Ingress was damaged, and Caducus Primary imploded. Some of the natives were assisted and evacuated but the planet was lost. The monster was captured and locked away in a cage built for him, until he eventually turned back into a man. (MORE INFORMATION ABOUT THIS CREW MEMBER AND HIS ABILITY CAN BE READ IN THE ATTACHMENT AT THE END OF THIS FILE.)

MONTH 04 (December 2015)

The ship took some damage with the planet's implosion, and the power fluctuations had lights flickering and equipment malfunctioning. It was soon revealed that one of the captains was dead, and that a creature was roaming free on the ship. Locked away in one of the rooms, this creature was able to escape during one of the power outages, and it attacked crew members when they were alone to feed off their energy. One touch would cause them to faint, two touches would kill them, marking people's skins with black veins in both cases. Traveling in pairs or groups would confuse the creature, and it was by a similar method that the crew cornered and corralled it back into one of the locked rooms. It's still there now.

MONTH 05 (January 2016)

The Moira docked on its next planet: Emiri. Seemingly peaceful, Emiri had three main cities, and its culture revolved around the concept of finding one's soulmate. A company called Link'd Inc. was incredibly popular among the natives. A few weeks after docking, there were coordinated terrorist attacks on all the cities, and the natives were heard whispering the word 'Komai', though when asked, they denied knowing anything. The attacks were followed by a public broadcast made by the Komai, which appeared to be some kind of faction opposing the system on Emiri. The founder of Link'd Inc., Frederick Link, disappeared. The crew members had strange dreams that momentarily affected them, making them either anxious to leave, or eager to stay. Emiri locked down almost completely, which made it impossible for the Moira to leave until the Komai were found.

MONTH 06 (February 2016)

Before the crew could look for the Komai, the body of Frederick Link was delivered on the Moira. In the meantime, fake news that the Moirans were behind the terrorist attacks spread down on the planet. Benjamin, son of Frederick Link, was on board of the Moira at the time, and after finding out he knew how to unlock the ship, the crew organized themselves into groups to go down to the planet and do just that. While some acted as decoys, others took Benjamin with them as they broke into the secure location where the systems could be accessed and the lock on the ship could be lifted.

At this point, Benjamin also confessed to the real success behind Link'd Inc.: the company was using gifted children to make the matches, keeping them locked away in labs where they could be used and tested on. During the mission to unlock the ship, another group also broke into the facilities where the children were kept, saving them and bringing them, along with other natives who wanted to leave, onto the Moira. The crew succeeded and managed to leave, taking the refugees along to a new planet where they could live in peace and away from Link'd Inc.'s rule.

During the second half of the month, there was a lantern ceremony, the Celebration of Life, in which the Moira participated, along with countless other ships. Wearing space suits and helmets, crew members were free to go out into space and release a lantern in celebration of lives gained and lost.

MONTH 07 (March 2016)

The Moira docked onto the next planet: Ceta. Seemingly uninhabitable, with a somewhat toxic and extremely flammable atmosphere, the only population in Ceta was a group of whale-like creatures that swam through the permanent thick fog that covered all of the planet's surface. Hunters often docked and went down to this planet, building temporaries so they could kill the creatures and harvest a particularly valuable part of them that was, simply put, a drug.

The MIDs malfunctioned and stopped translating for a short moment, and when they were finally fixed, the crew learned that they were now capable of translating the creatures' singing too, thus finding out that they were sentient creatures and were asking for help. Most of the crew came together in an effort to save the creatures: while some gave prized possessions to pay a group of soldiers to kick out the hunters and make sure they didn't come back, and declaring the planet protected, the more scientific minds came together in building devices that would put up an energy barrier around the planet, making it so that no ships, small vessels or even escape pods could cross that barrier, land or dock on the planet, effectively keeping the whale-like creatures safe from any hunters.


This file will be updated as necessary. If any of the crew members have questions they would like to see answered here, or have doubts about anything mentioned, feel free to get in touch.